Please use this identifier to cite or link to this item: https://dl.eusset.eu/handle/20.500.12015/2518
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dc.contributor.authorGreenhalgh, Chris
dc.contributor.authorBenford, Steve
dc.date.accessioned2017-04-15T11:53:54Z-
dc.date.available2017-04-15T11:53:54Z-
dc.date.issued1995
dc.identifier.isbn978-94-011-0349-7
dc.description.abstractThis paper describes the implementation of and early experiences with a virtual reality teleconferencing system called MASSIVE. This system includes a full realisation of the spatial model of interaction and its concepts of aura, awareness, focus, nimbus and adapters as was presented at ECSCW'93. This model supports users in interacting over ad-hoc combinations of audio, graphical and textual media through both 3-D and 2-D interfaces. Observations arising from the use of MASSIVE to support laboratory meetings are discussed; these include the need to support richer peripheral awareness, the need to improve the sensitivity of navigation, problems with lack of engagement between users, the need to support varying degrees of presence and problems arising from different perceptions of space between 2-D and 3-D users. Possible solutions to these problems are proposed.
dc.language.isoen
dc.publisherKluwer Academic Publishers, Dordrecht, The Netherlands
dc.relation.ispartofECSCW 1995: Proceedings of the Fourth European Conference on Computer Supported Cooperative Work
dc.relation.ispartofseriesECSCW
dc.titleVirtual Reality Tele-conferencing: Implementation and Experience
dc.typeText
mci.conference.date10–14 September 1995
mci.conference.locationStockholm, Sweden
mci.conference.sessiontitleFull Papers
mci.reference.pages157-172
Appears in Collections:ECSCW 1995: Proceedings of the Fourth European Conference on Computer Supported Cooperative Work

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